Upon contact with the enemy there are many things you and your element can do. Every situation is different. But here follows an example of the standard reaction to hard contact.
You as a rifle squad member will be expected to act without supervision during the first 10 seconds of the engagement unless your team leader gives you other direction.
- Immediately drop to a prone position and seek nearest cover.
- The first person to localise the enemy calls out a contact report with this template:
- Alert (Contact/Civilian/Friendly)
- Bearing (Compass direction or direction relative to the direction of movement.)
- Classification (Rifleman/Machine Gunner/Team/Squad)
- Distance (50 meters)
- Answer the enemy fire with Intense Fire and maintain that through two clips. Thereafter change to Rapid Fire until ordered otherwise.
- Listen for orders whether the Squad Leader decides to Assault, Stand firm, or Break contact.
- Intense - One round every other second (30 rounds/minute) - In order to put maximum suppression on the enemy for a short period of time. Best used at the initiation of the engagement, or for keeping the enemy behind cover while a medic or team crosses a danger area. Also known as "Quick Accurate Fire".
- Rapid - One round every fourth second (15 rounds/minute) - In order to maintain fire superiority. The standard rate of fire when nothing else is called.
- Deliberate - One round every fifteenth second (4 rounds/minute) - In order to let the enemy know we are still a threat. If a target appears, disregard your rate and engage it in order to destroy it.
- A element leader may call for slower of faster rates of fire than the standard ones when the situation calls for it.
- Intense - A burst of 2-3 rounds every fifth second - In order to put maximum suppression on the enemy for a short period of time. Best used at the initiation of the engagement, or for keeping the enemy behind cover while a medic or team crosses a danger area.
- Rapid - A burst of 5-7 rounds every other second - In order to maintain fire superiority. The standard rate of fire when nothing else is called.
- Deliberate - During Deliberate Fire, the Automatic Rifle ceases fire and only fires at targets appearing.
This method of fire distribution is employed without command.” - FM 7-10, Infantry Rifle Company 1944
- Rapid - A burst of 10-13 rounds every two to three seconds - In order to put maximum suppression on the enemy for a short period of time. Best used at the initiation of the engagement, or for keeping the enemy behind cover while a medic or team crosses a danger area.
- Sustained - A burst of 6-9 rounds every four to five seconds - In order to maintain fire superiority. The standard rate of fire when nothing else is called.
- Deliberate - During Deliberate Fire, the Machine Gun ceases fire and only fires at targets appearing.
7 Ss of Concealment
The human form with a rifle is one of the easiest things to recognize. We naturally see things as human like even when they are not. It is how we as humans perceive the world, so we must break up this very obvious shape. To start with you have your camouflage with their displacement patterned material. This uses lines to break up the flat surface of the body, though it is still very flat. Always match the camouflage on you to that of your surroundings. There is no use wearing a OCP camo pattern if you’re going into an open street as you will silhouette yourself.
Something that people tend to forget in combat is that things shine and reflect light. To the keen observer that is all they need to spot someone hidden in the bushes. The most obvious reflective pieces of yourself are your face and rifle. It is extremely easy to break up the shape of the face and remove its reflective shine with face paint.
An important and easy way to remain undetected is to use shadows. You are more likely to remain hidden if people cannot make out what you are. Look where the light is coming from, use it to hide you. Use it to find people, as many hide yet forget to look if they are casting a shadow. Shadows can be helpful as well as unhelpful. Try to keep low to cast as little a shadow as possible, use other shadows to mask your own, and always remember to look carefully at shadows, as you might be able to spot enemies by using his own shadow against him.
Silhouetting is a big problem it seems in combat. People forget that their background is never the same, sometimes dark and sometimes light. Note skylining. You will stand out a mile and put all your camouflage to waste if you break cover, as would using the wrong type of camouflage in that particular area. Make sure that you try and match your surroundings as best you can, don't break the skyline, if possible use defilades as best you can.
Movement makes a lot of noise, and noise is fairly easy to trace. If you can silence something do so. When moving, you unavoidably make noise. Move slower; look where you’re putting your feet. You might not be directly making noise or movement, though the sudden swaying of undergrowth usually means that there is someone there. Listen out for movement, twigs snapping, and the knock of something hard against a tree or other object, voices, the sound of gunfire. Sound is one of the easiest ways to be detected and to detect others. It also can help you tell who is who. A machine gunner is distinguishable because you can hear the rapid burst fire, while a sniper fires accurate shots with long intervals. Once you know what the enemy is using you can figure out his tactics.
Speed is the key of combat. But that doesn’t mean that you should run recklessly into fire and hope for the best. Closing up on an enemy might be done in snail speed crawling through dense terrain, or rushing across a field with mortars and machine guns firing above your head.
If you are trying to be sneaky, don’t do quick movements. Quick movements attract more attention from the eyes of an observer. Slow movements are harder to spot. Your speed varies with terrain. You should of course not expose yourself longer than needed in a doorway or breach in a hedgeline.
Surroundings include your local environment and the local wildlife you are trying not to disturb. Frantically moving grass or bushes indicates to the knowable that there is generally a person near underneath or next to it, making location far easier. You therefore have to think about how you are affecting the ground you’re moving through, and the ground you have moved in to set up a defense position. Use natural disturbances to move things, to try to move them as little as possible.
With regards to wildlife, if you disturb it, it will react to you, animals react to people in different ways, sheep move away from you as a flock, dogs may come up to you as do horses. Birds fly away from people as well. All these are tell tale signs that can give your position away, but they are very helpful to spot the opposition.
- Ctrl + Numpad 1 = You will have to bind this on your own. “Cease Fire” is recommended.
- Ctrl + Numpad 2 = Freeze
- Ctrl + Numpad 3 = Cover
- Ctrl + Numpad 4 = Move forward
- Ctrl + Numpad 5 = Rally up
- Ctrl + Numpad 6 = Engage
- Ctrl + Numpad 7 = Point
- Ctrl + Numpad 8 = Hold
- Ctrl + Numpad 9 = Warning